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Wow mage time warp worthless
Wow mage time warp worthless











The best mages made incredible use of elemental specializations, dual-wielding frost and fire spells in a very brute-force manner that can still be sometimes seen in elemental specs today. Been PvPing as Frost since then, one of the highest skill-capped specs in the game (Have you ever seen a great frost mage dominate as many as four people at once? Glorious.).ĭuring Classic, we were incredibly powerful yet incredibly frail cannons of glass that could one- or two-shot just about anyone using PoM-Pyro specs. It's quite disturbing.Comment by nERVEcenterMage since Burning Crusade. Take a look at various forums, and notice how many of them are complaining, compared to the amount that's praising. It's not unusual (totally irrelevant: Tom Jones ftw) that those that are satisfied stays in the game, and enjoy it, while the whiners go to the forums and complain.

WOW MAGE TIME WARP WORTHLESS HOW TO

Or there are simply alot of people not knowing how to play. I did not take kindly to this, pulled out all the stops and for want of a better word, dominated the dps charts on every encounter, trash included, that we faced.Īgain I'll say it, from my experience of the different classes, I had always felt that shamans were one of the few classes who, as a whole, didn't suffer from such and extreme L2p problem, maybe from all these posts worrying about their raid spots I was wrong. This post pretty quickly turned into a flame thread on all riously, when Gnub is getting called out for "trolling", it's time to take a step back and look at things in context, seriously, I lol'd at the thought. In Cataclysm the hope is sometimes you'll have the benefit available but not every time, which scales back on how much of a game-changer it is. In Icecrown's world of limited attempts, a 30 min cooldown likely meant you just cooled your heels until the cooldown was available again. For now we're going to try the cooldown at 30 min again. Obviously things like Rebirth can't just be handed to out to more classes unless we did something like a second exhaustion mechanic for battle rez or whatever. Any buff that is earned solely by talent needs to have a selfish component thrown in so that you don't feel like you should respec if someone else with that buff comes along. We're also planning on getting rid of any talent that buffs a buff. We want you to feel awesome when you have strong good synergy, but we don't want the buffs to overwhelm say your gear or skill. We are scaling back the magnitude of some of the buffs, as we did with Sunder Armor. There will be a little more consolidation than what we've described so far. You should feel like most reasonable comps (3 warriors and 7 rogues is not what we'd consider reasonable) give you all of the major buffs and several of the more minor ones. We do want to make sure that 10 player raids can get all of the major buffs a little easier. * - "pretty close" will be defined by players as "nobody should ever beat me, irrespective of encounter, gear or my own personal button mashing routine." :)

wow mage time warp worthless

It's not a huge deal if Elemental gets 0.25 % damage per talent point spend and Enhancement gets 0.21 % damage per talent point spent as long as the end result of dps is pretty close.* If we make that stat too good, then you might want mastery at the expense of crit or haste and get offended if there isn't tons of mastery on your tier sets.Īdjusting the first two passives, especially the first one, which is just damage for Elemental, is a lot safer. It's not a bad thing, it's good.Īnyway, read the two blueposts posted here (today):Īdjusting the third bonus is dangerous, because that is the one tied to mastery rating on gear. How can you already say something about that? It's virtually impossible to say anything of how DPS is going to be in Cataclysm.ĭifferent classes share different (de)buffs with several other classes.

wow mage time warp worthless

Mages have arcaine brilliance/crit aura as well/higher dps then us. Unlike other classes, we only have Elemental Oath/Shamaism (i think. From what you can see from the future class changes to WoW in Cata, it looks as if the Shammy class is becoming less and less useful in overall Raid buff, and we are only getting a minor DPS push in Cata.











Wow mage time warp worthless